This section lists out various presentations that I have worked on, or have presented. The focus is mostly on monetization, and they align mostly with my speaker events.
Section 1: Monetization
This version of the presentation was V1, presented primarily to OtherSide Entertainment.
Monetization: The Downfall in the West outlines the costs associated with less than ideal monetization. This presentation was conducted at the College of William & Mary.
"Tamerlane's talk on monetization in the West covered various points, of which the most interesting to me were the differences between the West and the East, where we are going in our monetization strategy as an industry, what problems we face, and how we can approach solutions to these challenges. I appreciated this viewpoint as it gave me a peek behind the curtain that I don't normally get to think of as an artist, which allows I can expand my understanding of our industry as a whole." - Jacob I.
Monetization & Downfall in the West is the same presentation that was hosted to William & Mary as well as OtherSide - however, presented in the Game Industry Coffee Chat discord community.
EGaDS! is one of the largest student-led game developer communities in the United States & invited me to host "Monetization: Downfall in the West" after I conducted my presentation in the Game Industry Coffee Chat.
Section 2: Socioeconomic Impact in Games
Metrics inlude:
34 RSVPs & 25 attendees (74% attendance rate)
Positive sentiment with requests for more (no formal survey).
The Price of Play: Consumer Spending Decline & Gaming Accessibility is an academic & socioeconomic focused presentation hosted in the ASGC Discord Community. This presentation was quite timely as I predicted several of the anticipated industry shifts that occurred with XBOX' shifts in philosophies, as well as anxieties related towards consumers not being able to afford games.
Future of Games is a specialized "Gamer"-centric discussion on what the future of Games looks like through the lens of engaging in Predictions through Socioeconomics. With an academic lens, it instills into Gamers the knowledge that there are a few paths forward in Games and encourages them to be more active to strive to influence the future of the Gaming Industry through their collective voices.
Presented at MAGWest 2026, Future of Games showcased to the gamer demographic that there's an inherent risk to the shared cultural connections that players have in the modern day due to risks to global socioeconomics.
Section 3: Live Operations
My panel at the Live Service Gaming Summit North America allowed me to discuss what the biggest issues the Gaming Industry was facing from the Game Design perspective. Presented to Industry Leaders exclusively, my discussion primarily focused around the impact of bringing in Live Service informed Design late in the process, as well as not empathizing directly with your target players.
Section 4: Inclusivity & Social Challenges in Games
The Game Design Inclusivity Problem showcased the problematic, gatekept mentality that old guard Game Designers tend to engage in, which negatively impact people of diverse backgrounds in their ability to access the Game Design discipline. In this presentation, I showcased to the Baltimore Indie Game Dev community the issues that I've run into, outlined the core filters that they can expect, and methods that they can engage in to alleviate the problem.
This is an audio recording of Queer Coffee Talks.
Experiences of Being a Queer Game Developer was an initiative that I created to be ASGC's "Pride" event. In collaboration with my peers Valerie Kromas & Ellie Tsang, ASGC (through Andrea Saravia Perez) hosted a Round Table to talk about the challenges that we have experiences in our career.
Queer Coffee Talks was an interview-style conversation on the Discord server "New Save Collective", a gaming community focusing around positivity in Gaming. This talk was similar to the Experiences of Being a Queer Game Developer talk, but tailored towards the perspective of "Gamers" instead of "Game Devs".
This event was hosted with the George Mason University Game Development community where I taught their largely Queer Community best practices to ensure that they're able to make space in the Gaming Industry.
Section 5: Getting into the Gaming Industry
This event was one of the first events I engaged in to start practicing public speaking again - and it primarily focused around aspiring into achieving a career in the Gaming Industry at the VGDC CSUF (Video Game Development Club at CalState: Fullerton).
Pathways into Gaming is a presentation that is tailored specifically for aspiring Game Developers/Entry Level folks. It's important to me as I specifically am someone who came from an abnormal game development background - and this presentation is intended to guide people onto learning that people from all types of backgrounds go through all types of journeys to achieve their dream of working in Game Development. This was presented to the Tampa Bay Gaming Community.
Section 6: Podcasts & Misc. Content
I was graciously invited to discuss Monetization with Joe Belousek on The Summoning Hour.
This clip, by New Save Collective, is my answer in regards to "Why are you still working in Games?". Games are a way to express dreams and manifest them into reality - and my assertion was that I have a desire to be able to connect to others through that lens.
Future Talks
This event takes place September 22nd-25th, 2026.
This talk is a more in-depth talk on the social ramifications associated with consumers not being able to access video games in the same way - and also an analysis of what game development looks like in the future.
This event is taking place mid-October.
Breaking into Games is a high level mentorship discussion in the "Entry Lvl" community intended to guide Indie Game Developers & Students on best practices on entering the Gaming Industry.